AnimeOrigins
Anime Origins · Update 1

Anime Origins Trait Reroll Planner

Enter the Trait Rerolls you hold and the trait you are chasing. Get the cumulative chance within your budget, the rerolls needed for 50%, 90% and 99%, what the spend is worth in Gold at the published shop price, and the 1,300-reroll Immortal pity. Then check what the current codes can give you back.

Trait Reroll Odds Planner

Enter the rerolls you actually hold and the trait you are chasing. The planner returns your chance within that budget, the rerolls needed for 50%, 90% and 99%, and what the spend is worth in Gold at the published shop price.

Immortal+200% Damage, -15% Cooldown, +20% Range, +25% Income. One unit per team. Once per match after Wave 10 it restores base power and instantly kills nearby non-boss enemies.
Chance within 100 rerolls9.52%
Published chance per reroll
0.10%
Rerolls for 50%
693
Rerolls for 90%
2302
Rerolls for 99%
4603
Gold equivalent at 5,000 per reroll
500,000
Rerolls left to the 1300 pity
1200

Estimate, not a verified drop rate. Each published chance is treated as an independent per-reroll probability, so the figure is 1 - (1 - p)n. No located source states whether the game rolls the rarity band first and then the trait inside that band. Gold uses the published 5,000 Gold shop price.

The limit that creates the decision

Immortal is one unit per team

Immortal gives +200% Damage, −15% Cooldown, +20% Range and +25% Income, and once per match after Wave 10 it restores base power and instantly kills nearby non-boss enemies. It is also limited to one unit per team.

That limit is why this site treats rerolling as a decision rather than a goal. Every other carry still needs a trait, and the second-best option depends on the unit: Overseer for a general carry, Rupture for crit-based damage, Stride for units that keep attacking, and Hustler for an economy unit such as Bluma.

Published best-trait picks are on the trait reference, and the role each pick belongs to is on the role tier list.

Why the odds can look different elsewhere

The published trait tables disagree

How the game works

The loop the reroll sits inside

  1. 1. Summon. Gems buy banner summons. Most Mythic units come from banners, and banner access is gated behind player level 10.
  2. 2. Place. Units are Ground, Hill or Hybrid. Hill coverage is the most common early gap because most units are Ground and flying enemies otherwise leak through.
  3. 3. Upgrade in-match. Gold upgrades units inside the run. The same Gold is also the shop currency, so a reroll competes with your run.
  4. 4. Evolve. Evolution consumes Remnants from Challenges plus unit-specific materials from Legend stages or the World Boss, Rift and Raid shops.
  5. 5. Reroll traits. At the Trait Reroll station in the hub's Evolve building. Each unit stores two traits with one active. This is the step the planner above answers.
  6. 6. Push modes. Story and its Hard track first, then Legend stages, the daily Challenge, Raids, Rifts, the World Boss and Infinite Mansion. Each one pays a different material.
Start here if the account is new

The first week, in order

  1. 1. Redeem every code first. Starting to level before redeeming wastes the codes' Gems and Trait Rerolls. Use the release code immediately, then the rest once you reach level 10.
  2. 2. Clear Story on Normal, then on Hard. Hard pays roughly 1,800 Gems per stage as a first clear, which is the most valuable early activity, and Story is also the fastest player EXP at about 200 per run.
  3. 3. Reach level 10. Level 10 unlocks raids and several shop purchases. The daily Challenge pays 1,000 Gems and 500 EXP per clear.
  4. 4. Farm the modes in order. Legend stages for materials, the daily Challenge for Remnants, World Bosses with Igris as priority, Rifts for fusion chips and rerolls, then Infinite Mansion for 100+ Gems per floor.
  5. 5. Evolve in the published order. Vegita, then Bluma, then Goki, then Aneko, then Itsugo.

The full route with every step is on the beginner guide, and the income sources with their amounts are on how to get Gems and Gold.

Before you spend anything

What the current codes give you back

CodeRewardNote
TowerFixed2,000 Gems + 30 Trait Rerolls + 65 Scorpion TokensUpdate 1 currency
100K!1,000 Gems + 25 Trait Rerolls + 10 Perfect Stat Prisms + 10 Stat PrismsMilestone code
GAMESPEED10 Trait Rerolls + 750 Gems + 5 Stat PrismsReward disputed between sources

Three of thirteen are shown here. The full code list has every code, its reward, and a conflict row where two independent sources disagree.

Where to go next

Pick the problem you actually have

Current codes with their conflicts

Thirteen live codes with rewards, the level-10 gate, and the two codes whose rewards two independent sources report differently.

Every trait, and the chances that are missing

All 23 traits with effects, rarity bands and the published chance where one exists - and an explicit note where none does.

Best units by role for a six-unit team

Ranked by the role your team is missing rather than one global order, with the published disagreements left visible.

Unit roster with anime names

Find a unit by the in-game name or the anime name you actually searched, with placement, role and obtain route.

First session and first week, in order

The ordered early route with the level-10 raid gate, the Hard first-clear value and the evolve-first order.

What Update 1 actually changed

The dated records that exist, the seven named Update 1 units, and the plain fact that no official changelog is published.

Also on the site

The rest of the map

FAQ

Questions players actually ask

How many Trait Rerolls do I need for a 90% chance at Immortal?
Immortal is reported at a 0.1% chance per reroll, so a 90% cumulative chance needs roughly 2,302 rerolls if each reroll is independent. The game also reports a 1,300-reroll pity, which is a hard threshold rather than a probability and arrives far earlier than the 99% mark.
Does the planner use real drop rates?
It uses the per-trait chances published by the sources read on 2026-09-16 and states which traits have no published chance. It treats each published chance as an independent per-reroll probability, which is an estimate: no source states whether the game rolls the rarity band first and then the trait inside it.
Why does one site say Overseer is 100%?
One source prints a 100% figure for Overseer while listing it as a Mythic trait whose band totals 100%. That contradicts every other source and its own rarity band, so this site publishes Overseer's effect and marks its chance as unpublished instead of repeating the figure.
What does a Trait Reroll cost?
5,000 Gold in the shop. Rerolls are also the headline reward on most current codes, so redeeming codes is the cheapest way to build a reroll stock before deciding what to spend it on.

AnimeOrigins is an unofficial fan resource for the Roblox experience by Origins Project. Values are taken from published sources read on 2026-09-16 and are labelled as reported; the in-game client is always authoritative.